As most people know, a fair portion of development time in 2008 was spent creating the new revised edition of the Retro-Sonic engine, along with the RSDK and the 2008 Nexus demo.īefore then, I had already converted a fair portion of the assets from Sonic XG into the 2007 version of Retro Sonic. Could you assure the readers and the community at large that RSXG is alive and well? CW: Yes, I can. When you joined the Nexus team, that raised further suspicions that you had left the project.
The project has been out of the community’s conscience for the past year or two.įree Sonic xg online games, Sonic Trip, Sonic Racer, Sonic Zuma, Sonic Xtreme, Sonic Pacman, sonic origins, Sonic BLox, Sonic Similarities. Christian Whitehead: Thanks? BF: OK, let’s begin with the question that is on every RSXG fan’s mind. Click the image thumbnails to make them full-size.īF: Welcome to the TSS Interview of Christian Whitehead, Christian Whitehead. Now that months of work has been put into the title, he’s ready to unveil new information and screenshots with the world.
After the successful launch of Nexus’ demo, Christian retuned to Retro-Sonic XG. The creator of the Retro-Sonic engine, Whitehead, re-surfaced when it was announced that my Sonic project, Sonic Nexus, would also be using the engine, thus creating the “Retro-Sonic Series.” The 2008 demo of Nexus motivated Whitehead to construct a brand new version of Retro-Sonic, one that would optimize the development of both games. The RSXG team, Christian Whitehead (Taxman), Euan Gallacher (Sir Euan), and Joseph Waters (Nitemare) are rarely heard from and thus, XG gradually vanished until today. The perfect Sonic engine and the definitive fan-sequel to Sonic 3 & Knuckles merged to become “Retro-Sonic XG.” However, the buzz was short lived. Soon after, these projects combined to form a fangaming juggernaut. Retro-Sonic prided itself on its far-superior engine. XG had extraordinary graphics and design. At the 2007 Sonic Amateur Games Expo, both of these titles were among the best of the lot, but were each lacking in a department that the other excelled in. Both titles are not only fantastic re-creations of classic 2D-Sonic, but they are influential to others wishing to do the same. If you’re not involved in the Sonic fangaming/hacking community, or even the fan community at large, you might have heard of or seen either Sonic XG or Retro-Sonic at one point or another while perusing forums and websites.